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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
I want to chip in and say that hardly anyone supports these changes indeed. That the discussion on the subject has died is most discouraging. Personally I am glad the CCP decided to reduce the nerfs, but I am still disheartened about how sudden th...
- by Naren Vintas - at 2017.06.30 09:54:57
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2. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
I honestly dislike participating in in online discussions, but I fear that unless people who would otherwise stay silent add to the discussion, CCP will continue to push the negative response onto the "1% of the playerbase". Nothing I say here wo...
- by Naren Vintas - at 2017.06.09 23:04:21
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3. Warp effect - in Player Features and Ideas Discussion [original thread]
For the awesomeness of this topic, there definitely is too little support/posts. Although it probably is not quite the most original effect, it definitely is a nice one. Or at least nicer than what we currently have. There probably could be bit m...
- by Naren Vintas - at 2014.01.28 03:40:00
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4. Mobile markets... - in Player Features and Ideas Discussion [original thread]
Gigan Amilupar wrote: Would sound better as a mobile structure imo, although I am unsure how effective it would be. If I saw one of those was doing profitable business I'd probably just blow it up for a chance at the goodies and ISK inside. ...
- by Naren Vintas - at 2014.01.28 02:30:00
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5. EVEs mechanism passively against physics - in EVE General Discussion [original thread]
Disclaimer : I didn't read the whole thread, nor do I need to. So forgive me if what I say has already been said, but for me, this should have been said on the second post. EVE is an MMO game, not a space flight simulator . As much as some of u...
- by Naren Vintas - at 2014.01.28 02:27:00
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6. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Zircon Dasher wrote: Naren Vintas wrote: because even if they fail the hacking, they can still get some of the loot (which is punishment enough) in other words: "CCP should reward us for failure. The punishment will be in knowing th...
- by Naren Vintas - at 2013.06.01 19:29:00
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7. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Andreus Ixiris wrote: CCP Bayesian wrote: Firstly I don't think a mechanic can be inherently bad if a portion of people like it and the trend we've seen so far on these threads is that as we make changes the feedback is becoming more positiv...
- by Naren Vintas - at 2013.06.01 13:37:00
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8. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
I'm sorry, it seems that you guys got new thread for the feedback. I already gave you one, but since you ask for another one from after certain date... and since my feedback does not change by any recent changes... let me quote myself. Naren ...
- by Naren Vintas - at 2013.05.29 02:40:00
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9. The mighty Rorqual - in Player Features and Ideas Discussion [original thread]
Call me blunt, but that actually sounds like a decent idea to me. But lo! We're not talking about gigantic PoS-sized bubbles, I hope. Small bubble around Rorqual, perhaps nothing more than 10km in diameter, and much less powerful than PoS ones......
- by Naren Vintas - at 2013.05.27 14:42:00
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10. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
It's been said many times before, but I need to say it myself. Here's my individual feedback on the new "exploring". Needless to say, I like the idea behind the hacking minigame. It's something new, and has some potential. Although it's not ver...
- by Naren Vintas - at 2013.05.26 17:53:00
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11. Sticky:Odyssey General Feedback Thread - in Test Server Feedback [original thread]
Wenthrial Solamar wrote: Since I can not find a better place to post this; The Big Flashing Hull warning that does not shut up, and can not be turned off is really not cool. The overall effect when I am loosing a fight is good, Shield, Armor...
- by Naren Vintas - at 2013.05.21 21:45:00
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12. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
Domanique Altares wrote: Galmas wrote: Mouse is getting slow whenever any radial menu is open. (In space or e.g. on the scanner button) Also i cannot move the mouse over the whole screen anymore. As if the screen was more narrow than it act...
- by Naren Vintas - at 2013.05.20 11:24:00
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13. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
Right. I won't be saying anything that wasn't said already, but I'm going to do it anyway, for the sake of count of feedback, so you lot can add it to the statistics. I won't lie to you: I kinda like the new scanner, however I do not like its...
- by Naren Vintas - at 2013.05.17 09:43:00
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14. Sticky:Odyssey General Feedback Thread - in Test Server Feedback [original thread]
I don't see a topic for it anywhere, and thus I don't want to make one myself. The new Undock Button What about it? Couple things. Mainly: Location. I would really like to have it back on the Neocom panel, instead of Station Services. Or, i...
- by Naren Vintas - at 2013.05.16 22:43:00
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15. Mass-test feedback - May 16 - in Test Server Feedback [original thread]
Machine Info and Settings OS version : Windows 7 CPU : AMD Phenom II X2 550 (3.10 GHz) GPU : ATI Radeon 6800 series RAM : 4 GB How many clients were you running at the same time? - One Graphic setting of the client (low / medium / high): ...
- by Naren Vintas - at 2013.05.16 22:07:00
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16. Undocking causes crash - in Test Server Feedback [original thread]
I have the same issue. I've been undocking few times after it patched, but ever since I docked up in station in Uphallant, I cannot undock, 'cause the client crashes. Windows 7. EDIT: Right Clicking on Ship and selecting "Undock From Station" i...
- by Naren Vintas - at 2013.05.16 12:04:00
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17. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
A very quick note: Last time I checked, the "Distance" to target in the open Radial Menu does not update in real time. That's a bit of a drawback, I must say. I haven't tested it in two days, however, so I don't know how accurate that is anymore.
- by Naren Vintas - at 2013.05.13 18:21:00
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18. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
Another couple suggestions from me. 1. Radial Menu and Drones It would be a good idea, in my opinion, to have a Radial Menu on the Drones window. I would love to have an options on Radial Menu to: - Return Drone to Drone Bay - Return and Orbit ...
- by Naren Vintas - at 2013.05.11 14:00:00
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19. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
CCP Masheen wrote: Shade Millith wrote: I guess I'm just irritated (Really, really irritated. Day was already bad when I found out the Radial Menu change, making it go from bad to horrid) that I'm going to have to go back to basics once mor...
- by Naren Vintas - at 2013.05.10 16:06:00
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20. Sticky:Odyssey General Feedback Thread - in Test Server Feedback [original thread]
Stargate Jump Effect It has been said before, but it can't be stressed enough. I have to say one big "No" to fading UI upon system change. I don't have to explain my reasoning for that, do I? Hell, dim it a bit if you need, but don't make it c...
- by Naren Vintas - at 2013.05.09 16:31:00
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